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PsL Monthly 1997 December
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PSL Volume 5 Number 12.iso
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prgmming
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basic.bbs
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1997-10-29
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4KB
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EVAL_.ZIP 28330 05-19-97 EVAL Library for VB/DOS is a complete
| library (QLB and LIB) that allows you to
| write programs that can evaluate arithmetic
| expressions entered by the users of your
| application. (Peter Benwar-Wagner) (Reg.Fee:
| $0-$10)
GAMEBAS2.ZIP 693832 09-02-97 GameBasic 1.1 enables students to create
| their own exciting animated computer games
| incorporating both sound and colour, using
| very simple commands in Basic. Requirs QBasic
| and a 386+. (Michael R. Watts) (Reg.Fee: $?)
GET2PCX.ZIP 50414 06-04-97 Get2PCX inputs image data from a Basic
| BSAVEd file and converts it to a PCX format.
| (Reg.Fee: $?)
QBSVGA.ZIP 145434 08-14-97 QBSVGA 4.0 is a set of subroutines/functions
| (and an "include file") that can be used
| within QB programs to achieve SVGA graphic
| capability. Most of the standard QB graphic
| routines are emulated. The QBSVGA routines
| work best when the video system is VESA-aware
| as well. (Glenn Stumpff) (Reg.Fee: $0)
SVGAPB25.ZIP 194543 04-13-97 SVGAPB 2.5 is a high-res, color graphics
| library for SP PowerBASIC. It recognizes more
| than 20 SVGA cards and allows programming in
| 320x200, 640x400, 640x480, 800x600, 1024x768,
| and 1280x1024 256-color modes. Functions
| include hardware id, primitives, fills,
| joystick and mouse support, 2D and 3D
| functions, sprite animation, and GIF encoding
| and decoding. Requires a 386sx or bettor and
| SVGA. (Stephen L. Balkum) (Reg.Fee: $35)
SVGAPV25.ZIP 197031 04-13-97 SVGAPV 2.5 is a high-res, 256-color graphics
| library for Microsoft BASIC PDS and VBDOS. It
| recognizes more than 20 SVGA cards, and
| allows programming in 320x200, 640x480,
| 800x600 and 1024x768 256-color modes.
| (Stephen L. Balkum) (Reg.Fee: $35)
SVGAQB25.ZIP 196024 04-13-97 SVGAQB 2.5 is a high-resolution, 256-color
| graphics library for Microsoft-QBasic 4.x. It
| recognizes 20+ SVGA cards and VESA in
| 640x480, 800x600, 1024x768 and 1280x1024
| modes. Capabilities include hardware id,
| simple primitives, fills, 2D/3D points,
| joystick/mouse support, PCX encode/decode,
| paging, XMS, palettes, bitmaps and sprites.
| (Stephen L. Balkum) (Reg.Fee: $35)